Tuesday 20 December 2016
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Love, Money, Rock’n’Roll - A new visual novel set in the Eighties

A mystery, romance, drama visual novel set in the Eighties, Japan. From the creators of Everlasting Summer.

Love, Money, Rock’n’Roll is a visual novel combining mystery, drama, romance, and, of course, rock’n’roll into an immersive story full of love, intrigues, music, betrayal, and self-sacrifice. It features dozens of hours of gameplay with a multitude of choices that define the development of the story; four heroines, each with her own story, temper, and several possible endings. They try to take the best from Japanese visual novels and bring something new, something of their own to the genre as well.

The Story

The Eighties; the romanticism of the early rock’n’roll; the making of the trans-national corporations; the spirit of freedom and rebellion against society. Political intrigues, world unbound by the vice of globalization, and the birth of modern business model. The time when money could buy everything and meant nothing.

The main character is a son of two engineers who emigrated to Japan from the Soviet Union when he was still little. After his parents’ tragic death in a production incident, he has been living alone, attending a local school for foreigners and children from wealthy families. One day he gets caught in a whirlwind of events, intrigues, political schemes, and complex human relationships. Is he destined to get out of this storm unhurt, or will he be swept away by the hurricane of life that is more complicated and threatening than he could ever imagine?

Immerse yourself in an engrossing story, find the secrets of the powerful Corporation and the purpose of the mysterious Project, choose your path and find your love.

Game Features: 

  • Dozens of hours of gameplay. With more than 300 000 words planned in the script, LMRnR is one of the longest Western visual novels out there
  • An immersive tale full of love, intrigues, music, betrayal and self-sacrifice. With a multitude of choices that define the development of the story.
  • Unity3D engine to ensure best possible flexibility and performance.
  • Four heroines. Each with her own story, temper, and several possible endings.
  • Lots and lots of art and music. Several hours of music, more than 80 event CGs, more than 80 BGs, and all of this – of prime quality.
  • Multiplatform. LMRnR is planned for release on Windows, Linux, MacOS, iOS, Android, and as a web-version simultaneously



Himitsu is Nikolai’s childhood friend. She is kind, caring, she always worries for him, sometimes even too annoyingly so.

But is simple friendship really enough for her? Maybe the years of devotion earned her something more?



Catherine is Nikolai’s ex-girlfriend who left Japan about a year before the beginning of the game’s events. Their parting wasn’t the prettiest and Nikolai still carries quite uncomfortable memories about it. Perhaps he would have forgotten them with time, but Catherine suddenly returns and, moreover, transfers into his class. Why did she return? Does she still love him? Does he still love her?



Ellie is the granddaughter of the board chairman of the school Nikolai goes to. She is a self-willed, proud girl and thinks highly of herself, but cannot be said to lack ardour. Is everything really as simple as it looks at the first glance, or is there more than meets the eye behind the image of a spoiled young lady? Kagome is the representative of Nikolai’s class.He has never paid attention to her before, but a certain sequence of events makes them come to know each other.



Kagome isn’t loved in the school, and she isn’t really burning with desire to become friends with anyone either.

Is there a reason for her behaviour? What hides behind the façade of a simple unsociable girl? What secrets does she hide?



The three main artists working on “Love, Money, Rock’n’Roll” are Arsenixc , iCephei and Simomark. Together, they create beautiful illustrations and define the visual aspect of the game. You can see some of their works below.


The Team has several talented musicians and composers, they have already added more than three hours of music to this game, and by the end of development, they intend to have even more.

SovietGames, a young studio originating in Russia and with many people working with them throughout the world. They are dedicated to creating high-quality visual novels and they pour all of their hearts and souls into them. The Team has started a Kickstarter campaign with a goal of raising $30,000, the additional money raised will be used for the following expenses:

  • Animated backgrounds
  • More art + populated backgrounds
  • More songs
  • Animated sprites
  • Voice acting

Backers have several prize tiers and categories to choose from, but you’ve got to be quick!
Have a look at the Kickstarter link for more information:

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